Understanding Roads
A plain and simple explanation of roads in the BF2 Editor.
Here are the instructions for
creating a road using the existing templates in the BF2 mod.
Before you begin, go to the Mod Manager (top menu) and
make sure the road folder is not checked.
In the level editor, click on the road tool. Then scroll all the way down to the
bottom of the Resources box. You should see a Road Templates option. When you
click the plus sign next to the Road Templates, you should see a list of various
existing BF2 road templates. If you don't see them, don't panic. You have to
unpack them.
Unpacking Road Templates Procedure:
IMPORTANT - close the editor
before unpacking these files!
1. Go to the following folder - ...\Battlefield 2\mods\bf2\
2. Open the Objects_client.zip file and extract all the splines folders to the
following folder - ...\Battlefield
2\mods\bf2\Objects\Roads\. You should now have a Splines folder in the
Roads folder. There should be a bunch of con files in there.
3. Open the Objects_server.zip file and extract all the splines folders to
the same Road\Splines folder.
4. Now go back in to the BF2 Editor and click on the blue plus sign in the Resource
window.
Choose load resource. Expand the Roads folder and then the Splines folder.
Click on the first spline (it should turn gray), hold down the shift button and then choose the last spline. Now all the splines should be gray. Click "Ok". Now the Road templates should be available in the editor.
5. Check by choosing the road tool in the level editor, then scrolling down the
left side of the resource window until you see the road templates. They should
all be there.
Making roads with the road tool:
1. Right click on the location where you want your road to begin. Important: the
first point is a control point and won't show road texture.
2. Therefore, your second spline point should be added very close to the first
one. You can add it by right clicking and choosing add spline point, or by
holding down the alt key and left clicking.
3. Once you have added all your spline points, you can adjust them as necessary.
If you are trying to make a ramp, I recommend elevating each point a little of
the existing terrain. Eventually, when you apply the spline, it will elevate the
ground to the spline points.
4. Choose a road template for the road from the resource window. You can adjust
the width, etc in the Tweaker window.
5. Double click on one of the middle spline points to select the whole road
spline.
6. Click connect in the right window. It will ask you for a name for the road.
Name it.
7. You should now see the road connecting the spline points.
8. Adjust any spline points as necessary.
9. Click apply spline and it will attach the ground to the spline (note that it
does not attach the road to the ground).
10. After you are happy with all the roads, click "build all final
roads."
MOD NOTE:
If you are working in the editor
with the standard BF2 mod, you can only use the existing road templates (unless
you wish to alter the provided templates and rename them with an existing name).
If you wish to create your own templates, you must be working in your own mod.
Hope this helps.